Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.0f1
2018.1.0a1
2018.2.0a1
2018.2.2f1
Issue ID
1098701
Regression
No
Crash when using certain uninitialized AnimatorControllerPlayable methods
How to reproduce:
1. Download, extract and open user's attached project (Crash.zip)
2. Open 'SampleScene' scene
3. Enter play mode
-- observe the crash
Reproducible with: 2017.4.16f1, 2018.1.9f2, 2018.2.17f1
Not reproducible with: 2018.3.0b11, 2019.1.0a9
Note: Some of the examples - AnimatorControllerPlayable.GetFloat(int index), AnimatorControllerPlayable.GetBool(int index), AnimatorControllerPlayable.GetInteger(int index).
(Unity) AnimatorControllerPlayableBindings::GetIntegerID
(Unity) AnimatorControllerPlayable_CUSTOM_GetIntegerID
(Mono JIT Code) (wrapper managed-to-native) UnityEngine.Animations.AnimatorControllerPlayable:GetIntegerID (UnityEngine.Playables.PlayableHandle&,int)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Add comment