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Fixed in Unity 2019.1



Found in


Issue ID




Rendering a scene with a Skinned Mesh Renderer without an Animator component causes a JobTempAlloc memory leak

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open the attached project
2. Enter Play Mode

Expected result: Allocator errors should not be shown.
Actual result: The following error appears:
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"

Reproducible with: 2018.2.0a1, 2018.2.16f1, 2018.3.0b11, 2019.1.0a9
Not reproducible with: 2017.4.15f1, 2018.1.9f2

Comments (1)

  1. 7817ab036998288dca20131a3138c313?d=mm


    Dec 18, 2018 17:54

    Can we assume that we are not being effected by this bug if we are not seeing the `Internal` error being displayed?

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