Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.2.7f1
Issue ID
1099286
Regression
No
SetResolution fullscreen parameter does not work on Linux
To reproduce:
1) Open attached project and scene
2) Build and run it for Linux
3) Notice it has opened as non-full screen 1024780 window
4) Maximize it and then close it
5) Relaunch the player
Expected: It resizes back to 1024780 and non-full screen as per script setting that in Awake() (can be seen in Windows)
Actual: The window stays maximized (although the actual view sizes down to script parameters in the bottom left)
Reproduced in 2017.4.11f1, 2018.2.7f1, 2018.2.14f1, 2018.3.0b8, 2019.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment