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[Preset] MeshRenderer does not save changes on creating its preset when ...
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more
NullReferenceException and additional errors are thrown when Domain Relo...
Reproduction steps:1. Open the attached “UITK-DynamicFontTest.zip” project2. Open the “Test” scene3. Enter the Play mode4. Exit the ... Read more
Removing instance of prefab from scene takes long time, when Animation w...
To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more
[Shader Graph] "implicit truncation of vector type" errors are thrown wh...
How to reproduce:1. Create a new project with the SRP template (i.e. URP)2. In the Project Window, create an Unlit Shader Graph (Cre... Read more
Crash when using Unity built in Play Asset Delivery integration together...
Issue reported by Google Using Unity's built-in Play Asset Delivery integration together with Play Core libraries 2.0.0+ ([https://d... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
Bee cache documentation
We encountered an issue preventing us from opening their project. This persisted even after deleting the library. The issue was caus... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce:1. Import attached script to project2. Select window->Bug Test3. Type infinity into first field4. Notice that 3.4028... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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