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Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project. 2. Select any scene in Hierarchy 3. Press on Assets menu item Crash! Top Stacktrace: 0... Read more
UI is not responsive after opening Android Native popup Dialog
How to reproduce: 1. Build and run the attached "TouchBugDemo.zip" project to an Android device 2. Click "Open" button (red rectangl... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL 2. Copy "data.xml" from project folder to folder where the index.html of the built game is 3. Run the built projec... Read more
Animating a value on a Prefab instance generates Prefab overrides
How to reproduce: 1. Open the attached project (case_1279845-PrefabAnimationOverrrides) 2. Open SampleScene 3. Select Cube in the Sc... Read more
While changing two scenes assertion error about terrain appears in console
Reproduction steps: 1. Download "unityTerrainAssert.zip" project and open in Unity 2. Enter Play mode 3. Walk forward with W to the ... Read more
[IL2CPP] "il2cpp.exe did not run properly" error is thrown when building...
Steps to reproduce: 1. Open user's attached project "DungeonCrawlTycoon.zip" 2. Build it as an App bundle 3. Notice the Task manager... Read more
Using -warnaserror with .net subset causes error CS0618
When using -warnasrerror in smcs.rsp file to trigger compile errors on a warning. If using .net subset this will cause error with ... Read more
[Perforce] Unable to submit changes when files outside of perforce are c...
Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more
[XR] Quest crash with URP 10 preview and OpenGLES
Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang. The hang does not occur using the same project wi... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material