Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1337964
Regression
No
Unity crashes when a generic class is not instantiated explicitly and a non-generic property is called
Reproduction steps:
1. Open the user's attached project
2. Create a build with IL2CPP
3. Run the build
Expected result: Build runs
Actual result: Build crashes
Reproducible with: 2018.4.35f1, 2019.4.28f1, 2020.3.11f1, 2021.1.10f1, 2021.2.0a19
Notes:
No repro in Mono
To get a reproduction in Editor, you need to replace NewBehaviourScript.cs with EditorCrashTest.cs and then enter play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
Resolution Note (2021.2.X):
Closing as won't fix since we consider these as unsafe usages of Unsafe.As<>