Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.5f1
2021.1
2021.2
Issue ID
1339471
Regression
No
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value is over 1015
Reproduction steps:
1. Open attached project "case_1339471-PinballFlipper.zip"
2. Open the Scene "SampleScene"
3. Make sure both Game view and Scene view are visible
4. Enter Play Mode
5. In the Hierarchy tab, select GameObject "Flipper"
6. Click anywhere in the Game view
7. Observe Angle Limits Gizmo in Scene view
Expected result: GameObject "Flipper" doesn't overextend Angle Limits
Actual result: GameObject "Flipper" overextends Angle Limits
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Resolution Note (fix version 2021.2):
Updated Box2Ds b2RevoluteJoint which is used by the HingeJoint2D to the latest which has superior angular limit stability: https://github.com/erincatto/box2d/blob/95f74a46c077825478f989df6a81003ca538c2c2/src/dynamics/b2_revolute_joint.cpp