Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.5f1
2021.1
2021.2
Issue ID
1339471
Regression
No
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value is over 1015
Reproduction steps:
1. Open attached project "case_1339471-PinballFlipper.zip"
2. Open the Scene "SampleScene"
3. Make sure both Game view and Scene view are visible
4. Enter Play Mode
5. In the Hierarchy tab, select GameObject "Flipper"
6. Click anywhere in the Game view
7. Observe Angle Limits Gizmo in Scene view
Expected result: GameObject "Flipper" doesn't overextend Angle Limits
Actual result: GameObject "Flipper" overextends Angle Limits
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2021.2):
Updated Box2Ds b2RevoluteJoint which is used by the HingeJoint2D to the latest which has superior angular limit stability: https://github.com/erincatto/box2d/blob/95f74a46c077825478f989df6a81003ca538c2c2/src/dynamics/b2_revolute_joint.cpp