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Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1336369
Regression
No
Editor crashes after constantly creating and deleting GameObjects with some Component for 40+ hours
How to reproduce:
1. Open the attached project ('TMProTestProject.zip')
2. Build and run the project (or simply enter Play Mode)
3. Press the 'p' key to start the Script
4. Wait for 42-44 hours
Reproducible with: 2018.4.35f1, 2019.4.28f1, 2020.3.8f1, 2021.1.8f1, 2021.2.0a17
Notes:
- Reproducible when using TMP_Text, Text, Layout Element, MeshRenderer Components
- Not reproducible when simply instantiating and destroying GameObjects without adding some Components
- Reproducible both in Editor and Player
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Resolution Note (2022.1.X):
The issue here is that we use int32. With assigning at least 100 objects/ frame * 30 frames a second incrementing the m_ObjectID by 1 for each we will eventually run out. We don't reuse instanceIDs are so that unloaded objects can hook back to an object if it appears again