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[HLSLcc][GLES3] Shaders from the LW template fail to compile
Multiple shaders fail to compile when launching the LW template scene on a Smasung Galaxy S4 I9195 (Adreno 306, Android 4.4.2). Read more
Particle System Renderer Mesh becomes missing when loading it from a Pre...
When a Particle prefab is instantiated the Particle System is not visible because in its Renderer module there is no Mesh. It happen... Read more
Prefab Canvas with all of its children is invisible in the prefab mode a...
To reproduce: 1. Open the attached project (Prefab Bug Project.zip) 2. Open the "PREFAB - the bug is on the Canvas component" prefa... Read more
[iOS] [LWRP] Scene is not rendered properly on certain devices when usin...
To reproduce: 1. Open project 2. Build and run on iOS device 3. Try to drag the cube 4. Notice that the screen becomes black when dr... Read more
[iOS] ECS World.Active returns null on iOS device
To reproduce: 1. Open users attached project "New Unity ProjectDELETE.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. O... Read more
[UWP][Test Runner] Building WSAPlayer fails when attempting to run PlayM...
How to reproduce: 1. Open the attached project 2. Make sure that the target platform is set to "UWP" 3. Open the Test Runner window ... Read more
[Linux Hub] If Flash drive is selected as location for installs, Hub sti...
To reproduce: 1) Have your main drive filled up with files - It should have not enough space to download Unity from Hub 2) Insert a ... Read more
PostProcessing effect sets the Camera's DepthTextureMode when active, bu...
To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity 2. Open "SampleScene" scene 3. En... Read more
Normal Maps are corrupted when loading it from Asset Bundles
To reproduce: 1. Open my attached project (NormalMapTest.zip) 2. Enter Play mode 3. In Scene view, select any visible Game Object 4.... Read more
Time.captureFrame is broken for values less than 60
Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation