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[IL2CPP] XmlSerializers [XSD, XGEN] loading times are slow
Reproduction steps: 1. Open user's attached project in "XmlSerializers.zip" 2. Make sure the iOS device you will be using is connect... Read more
[Vulkan] Crash on vk_optimusGetInstanceProcAddr when double clicking sha...
Reproduction steps: 1. Open the attached "case_1248909_zip" project 2. Select the "Settings\ssao" shader in the Project window 3. Do... Read more
[Scripting] Renaming the class name in the VisualStudio Code leads a ne...
Renaming the class name in the VisualStudio Code leads a new Script in the Unity Editor Steps to Repro: 1. Create a new Project 2... Read more
[Scripting] Deleted Script from Unity Editor is available in the Visual ...
Deleted Script from Unity Editor is available in the Visual Studio Editor. When Script is edited and save it appears in the Unity Ed... Read more
HD Render Pipeline Wizard loses the Default Scene Prefab reference when ...
How to reproduce: 1. Create a new project with the HDRP template 2. Open the Collaborate window from Window > Collaborate 3. Publish... Read more
[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...
How to reproduce: 1. Open the attached "1246626" project 2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test 3... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps: 1. Create an empty project 2. Switch the platform to iOS 3. Build the project and open it in Xcode 4. Go to warn... Read more
DOTS Compiler error when using Entities.Foreach with Lambda expression
How to reproduce: 1. Open user's attached project 2. Observe Console log Expected result: No errors in the Console log Actual resul... Read more
[mobile]TextMeshPro input field keyboard does not open when the Input fi...
How to reproduce: 1. Open the attached "case_1249762-InputFieldTestProject (1)" project 2. Build for iOS and deploy the Xcode proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite artefacts appear when Sprite Packer is enabled
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- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects