Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.1f1
Issue ID
1074892
Regression
No
Enabled GenericMenu.allowDuplicateNames doesn't allow duplicates in submenus
To reproduce:
1) Create new project
2) Create Editor folder and a script in there, use the code of first example here: https://docs.unity3d.com/ScriptReference/GenericMenu.AddItem.html
3) After the "GenericMenu menu = new GenericMenu();" add:
menu.allowDuplicateNames = true;
4) Duplicate "menu.AddItem(new GUIContent("MenuItem1"), false, Callback, "item 1");" and "menu.AddItem(new GUIContent("SubMenu/MenuItem3"), false, Callback, "item 3");" right under the corresponding originals
5) Open the newly made custom editor window
6) Right click in it to create the added context menu
Expected: Both duplicate entries are shown
Actual: Two MenuItem1 are shown, but only one MenuItem3
Reproduced in 2018.2.0b11, 2018.2.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment