Search Issue Tracker
Duplicate
Votes
4
Found in
2018.3.0b3
Issue ID
1084021
Regression
No
[GPU PLM] [Crash] Crash when baking LWRP / HDRP template scenes with light probes on Intel HD Graphics GPU
Steps:
1. Create new project with LWRP / HDRP template
2. Open the sample scene
3. On Lighting Settings > Lightmapping Settings, change to use Progressive GPU (Preview)
4. Bake the scene
5. After preparing bake and the status becomes baking for awhile, Editor shut itself down without the Crash popup
(Editor log attached below)
Note: updated Nvidia driver
Note: no crash when the scene only has a static sphere and plane
Reproducible in : 2018.3.0b3 (GPU lightmapper is new in this version)
Comments (2)
-
Kuvaytsev
Dec 30, 2018 21:28
This bug is still present in 2018.3.0f2. It is solved by turning off all Lightprobes on the scene. Then baking is normal.
-
Sinbad3D
Dec 20, 2018 11:53
I just hit this issue with the standard non-SRP render system on 2018.3f2. As soon as I create a light probe group with the Progressive GPU lighmapper enabled, the editor crashes once the baking begins.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
This is a duplicate of issue #1084621