Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1082940
Regression
No
Newly create prefab variant's name contains entire path when the original prefab is not directly under the Assets folder
To reproduce:
1. In a new project, create a new folder
2. In a new folder, create a prefab
3. Right-click on the prefab and select Create/Prefab Variant
4. Observe the name of the variant
Expected: the name should be "prefabName Variant" as it is when the original prefab is directly under the Assets folder
Actual: the name of the prefab variant becomes "Assets_Models_prefabName Variant"
Reproduced in 2018.3.0b1, 2018.3.0b2, 2019.1.0a1
Fixed in: 2019.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Add comment