Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a1
Issue ID
1082617
Regression
No
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project
To reproduce:
1. Open project
2. Build and run 'main' scene in the external monitor
3. Notice that scene is fully colored in black(case 1082569 bug)
4. Move built scene to the main monitor
5. Notice that it starts flickering(gif attached)
Reproduced: 2017.3.2f1, 2017.4.11f1, 2018.1.9f2, 2018.2.8f1, 2018.3.0b1, 2019.1.0a1
Tested on:
MB Pro 2,2 GHz Intel Core i7, 16 GB 1600 MHz DDR3, Intel Iris Pro 1536 MB, OSX 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment