Search Issue Tracker
By Design
Votes
1
Found in [Package]
12.0.0
Issue ID
1333729
Regression
No
[HDRP] Decal Material's texture is not updated when it's set during runtime with SetTexture
How to reproduce:
1. Open the user's attached "RuntimeDecalBug.zip" project
2. Open the "SampleScene"
3. Enter Play Mode
4. Press the Scene tab
5. Select the "Will be added a decal instance once play started" GameObject
6. Observe the Scene view
Expected result: "Will be added a decal instance once play started" GameObject is rendered
Actual result: "Will be added a decal instance once play started" GameObject is not rendered
Reproducible with: 7.6.0 (2019.4.26f1), 10.5.0 (2020.3.7f1), 11.0.0 (2021.1.6f1), 12.0.0 (2021.2.0a16)
Notes:
- The issue is not reproducible when setting the texture on HDRP/Lit
- The texture is updated when updating it manually in the Inspector during runtime
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Base Map has to be assigned to the Material in order to make the SetTexture work for a specific Material as unsused variants for shaders are currently removed and can't really assign to material's that the shader was received with Shader.Find("HDRP/Decal")