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URP performance regression on some Mali devices
To reproduce: 1. Open the project attached in the comments with 8.2 package; 2. Switch graphics API to OpenGLES3; 3. Build and run o... Read more
Editor crash when creating compound colliders using DOTS
Reproduction steps: 1. Open the attached project ("case_1264101-VR_Building_Project_DOTSRepro") 2. Open "SampleScene" scene 3. Enter... Read more
[iOS] Using custom storyboard as a launch screen with multitasking enabl...
Steps to reproduce: 1. Open attached project (test-storyboard-error.zip) 2. Make sure that these Player Settings are set as follows... Read more
Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...
How to reproduce: 1. Open the project from the attached file "1249916.zip" (link in edit) 2. Open the "Terrain" scene from Assets > ... Read more
[Addressables] DirectoryNotFoundException error is thrown in the Console...
How to reproduce: 1. Open the attached 'Bugreport.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode Expected result: No e... Read more
ArgumentOutOfRange exception is thrown when applying Rig changes to mult...
How to reproduce: 1. Open user-submitted project (ApplyOnMultipleFBX.zip) 2. In the Models/Body folder multi-select the first 8 fbx ... Read more
[HDRP][iOS][Android] Switching platform to iOS causes the Game/Scene vie...
Steps To Reproduce: 1. Create a new Project with HDRP template 2. Switch platform to iOS Expected Result: The platform switched t... Read more
[Editor] Tooltips are not available for "Script Debugging " and "Create ...
Tooltips are not available for below properties under Standalone Platform in Build Setting window, Refer attached video 1) Script De... Read more
[Editor] Tooltips are missing for all properties under Tier Setting window
Tooltips are missing for all properties under Tier Setting window, Refer attached video Steps to repro: 1. Create a new project 2. ... Read more
SBP does not respect Editor Preferences when calling method from Command...
How to reproduce: 1. Open the attached "SBPCacheValue.7z" Project 2. In Edit>Preferences>SBP set the cache maximum size to be 1GB 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private