Search Issue Tracker
Active
Votes
0
Found in
6000.0.21f1
Issue ID
UUM-82662
Regression
Yes
Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
Steps to reproduce:
1. Open the attached “sRGBFormatError.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window
5. Exit Play Mode
6. Open Project Settings
7. In “Player” set the Color Space to Gamma
8. Enter Play Mode
9. Observe the Console Window
Expected result: When using any Color Space, no errors are present in the Console Window
Actual result: When using Linear Color Space, graphics API errors are shown
Reproducible in: 2022.1.0a9, 2022.3.34f1, 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.1.0a8, 2022.3.48f1
Fixed in: 2022.3.35f1
Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private
Add comment