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0

Found in

6000.0.21f1

Issue ID

UUM-82662

Regression

Yes

Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB

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Steps to reproduce:
1. Open the attached “sRGBFormatError.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window
5. Exit Play Mode
6. Open Project Settings
7. In “Player” set the Color Space to Gamma
8. Enter Play Mode
9. Observe the Console Window

Expected result: When using any Color Space, no errors are present in the Console Window
Actual result: When using Linear Color Space, graphics API errors are shown

Reproducible in: 2022.1.0a9, 2022.3.34f1, 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.1.0a8, 2022.3.48f1
Fixed in: 2022.3.35f1

Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested

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