Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.8f1, 6000.2.0a9, 7000.0.0a35
Votes
0
Found in
6000.0.21f1
6000.1.0a7
Issue ID
UUM-82662
Regression
Yes
Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
Steps to reproduce:
1. Open the attached “sRGBFormatError.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window
5. Exit Play Mode
6. Open Project Settings
7. In “Player” set the Color Space to Gamma
8. Enter Play Mode
9. Observe the Console Window
Expected result: When using any Color Space, no errors are present in the Console Window
Actual result: When using Linear Color Space, graphics API errors are shown
Reproducible in: 2022.1.0a9, 2022.3.34f1, 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.1.0a8, 2022.3.48f1
Fixed in: 2022.3.35f1
Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
Resolution Note (fix version 7000.0.0a35):
Fixed by converting the mismatching format to correct one.
Resolution Note (fix version 6000.2.0a9):
Fixed by converting the mismatching format to correct one.
Resolution Note (fix version 6000.1.8f1):
Fixed by converting the mismatching format to correct one.
Resolution Note (fix version 6000.0.52f1):
Fixed by converting the mismatching format to correct one.