Search Issue Tracker
Fixed in 1.11.2
Votes
0
Found in [Package]
1.9.0
Issue ID
1256757
Regression
No
SBP does not respect Editor Preferences when calling method from Command Line
How to reproduce:
1. Open the attached "SBPCacheValue.7z" Project
2. In Edit>Preferences>SBP set the cache maximum size to be 1GB
3. Run the following command in Command Prompt:
<pathToEditor>/Unity.exe -quit -batchmode -projectPath <pathToProject> -executeMethod SBPCache.SetBuildCacheValueB
4. Check the size of Library>BuilCache folder in the Project directory
Expected Behavior: The Preferences are respected and the size of the Folder is lower or equal 1gb
Actual Behavior: The Size is over 1gb
Reproducible(Unity versions): 2018.4.26f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a17
Reproducible(Package versions): 1.8.6, 1.9.0
Note: Sometimes you need to wait for a bit to let the method finish
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment