Search Issue Tracker
Fixed in 2018.3
Votes
3
Found in
2018.2.0b2
2018.2.1f1
Issue ID
1065620
Regression
Yes
[macOS] Shift+Tab keyboard shortcut does not navigate backwards
How to reproduce:
1. Create a new Unity project
2. Select the 'Main Camera' GameObject
3. Select its 'Viewport Rect Y' value and press Shift+Tab
Expected result: selection navigates to the previous 'Viewport Rect X' value
Actual result: 'Viewport Rect Y' value is still being selected
Reproducible with: 2018.2.0b2, 2018.2.2f1, 2018.3.0a7
Not reproducible with: 2018.1.9f1, 2018.2.0b1
Notes:
Using the 'Tab' key to navigate forwards works as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetDatabase is overwriting GUIDs
- Packages cannot be added from a registry that returns invalid publish dates [Windows-only]
- [PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps with 16 lightmap AA samples
- Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
- [GPU PLM] Part of baked shadows are broken when hitting a backface
trenthm
Aug 31, 2018 17:51
Good find, @NICMARXP
nicmarxp
Aug 28, 2018 18:26
I noticed that if I press enter, to "save" the value, I can then Shift-Tab back, but this is not how it usually works in Mac OS.