Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1064074
Regression
No
[iOS] RenderTexture has artefacts and also appears briefly during app startup
To reproduce:
1) Build and run 1064074_repro.zip on an iOS device.
Expected: a globe with a loading bar around it is visible in black background.
Actual: the black background is cut out around the globe. Also, the globe texture appears briefly during app startup, taking up the whole screen and disappears.
Notes: The cut-out texture appears on Metal. On OpenGL ES, the background texture is not cut out, but the loading bar is not visible instead.
Reproduced on:
2018.3.0a7, 2018.2.0f2
(Prefabs and some other stuff breaks on older versions).
Devices:
iPhone 8 Plus iOS 12.0
iPhone 7 Plus iOS 11.1.1
Samsung Galaxy S9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.2.X):
1. the camera that renders globe to RT was set to clear depth only (color data is undefined and as it rendered just the globe to the part of rt it was filled with garbage)
2. for some reason target RT (for globe) got color format R16 float. [This might be the issue with project upgrade as i tried on 2019.3]