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Duplicate
Votes
6
Found in
2018.2.0f2
Issue ID
1062537
Regression
No
Canvas disappears in Standalone when using Lightweight SRP, Screen Space - Camera and a second camera with a target texture set
How to reproduce:
1. Open user attached project.
2. Go to File>Build And Run (Or use CTRL+B)
3. Compare Standalone build with a Game View
Expected results: Canvas does not disappear in Standalone build
Actual results: Canvas disappears in the Standalone build
Reproduced: 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Notes:
1. Below 2018.1 there is no package manager so it is not possible to test
2. If you change Lightweight SRP from (Edit>ProjectSettings>Grapchis) to None, everything builds fine and you can see Canvas in a Standalone build.
Comments (1)
-
leoNERDo
Feb 20, 2019 13:20
Hi,
I have the exact same problem with iOS Builds.
Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
As soon the second camera is active, my world space canvas disapears.
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