Search Issue Tracker
Duplicate
Votes
6
Found in
2018.2.0f2
Issue ID
1062537
Regression
No
Canvas disappears in Standalone when using Lightweight SRP, Screen Space - Camera and a second camera with a target texture set
How to reproduce:
1. Open user attached project.
2. Go to File>Build And Run (Or use CTRL+B)
3. Compare Standalone build with a Game View
Expected results: Canvas does not disappear in Standalone build
Actual results: Canvas disappears in the Standalone build
Reproduced: 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Notes:
1. Below 2018.1 there is no package manager so it is not possible to test
2. If you change Lightweight SRP from (Edit>ProjectSettings>Grapchis) to None, everything builds fine and you can see Canvas in a Standalone build.
Comments (1)
-
leoNERDo
Feb 20, 2019 13:20
Hi,
I have the exact same problem with iOS Builds.
Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
As soon the second camera is active, my world space canvas disapears.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
This is a duplicate of issue #1058731