Search Issue Tracker
Duplicate
Votes
6
Found in
2018.2.0f2
Issue ID
1062537
Regression
No
Canvas disappears in Standalone when using Lightweight SRP, Screen Space - Camera and a second camera with a target texture set
How to reproduce:
1. Open user attached project.
2. Go to File>Build And Run (Or use CTRL+B)
3. Compare Standalone build with a Game View
Expected results: Canvas does not disappear in Standalone build
Actual results: Canvas disappears in the Standalone build
Reproduced: 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Notes:
1. Below 2018.1 there is no package manager so it is not possible to test
2. If you change Lightweight SRP from (Edit>ProjectSettings>Grapchis) to None, everything builds fine and you can see Canvas in a Standalone build.
-
leoNERDo
Feb 20, 2019 13:20
Hi,
I have the exact same problem with iOS Builds.
Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
As soon the second camera is active, my world space canvas disapears.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
This is a duplicate of issue #1058731