Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.0a1
2018.2.0f2
Issue ID
1063648
Regression
Yes
Animation from Timeline does not transition to Animator state when using Step button
How to reproduce:
1. Download and open attached "Transition" project
2. Open Scene "Transition" and select "timeline1" object
3. Click Pause and enter Play Mode
4. Click Step to next frame until the end of "up" animation in "timeline1"
5. Click Step several times more to observe the issue
Expected result: Cube object finishes animation in Timeline and goes back to "left" animation state in Animator
Actual result: Cube object finishes animation in Timeline, gets stuck and does not go back to "left" animation state in Animator
Reproduces with: 2017.3.0a1, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Does not reproduce with: 2017.1.5f1, 2017.2.3p2
Notes: Simply entering Play Mode does what is expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment