Search Issue Tracker
By Design
Votes
0
Found in
2017.4.5f1
Issue ID
1052089
Regression
No
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass draw call to batch incorrectly
To reproduce:
1. Open project
2. Open 'BatchingTest' scene
3. Open Frame Debugger
4. Play scene
5. Enable Frame Debug
6. Notice that depth and main pass batching results are different(kinda expected, see Yuanxing explanation in edit)
Reproduced: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Add comment