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Votes

0

Found in

2017.4.5f1

Issue ID

1052089

Regression

No

Sprite Rendering shader with a ShadowCaster pass causes the DepthPass draw call to batch incorrectly

Graphics - General

-

To reproduce:
1. Open project
2. Open 'BatchingTest' scene
3. Open Frame Debugger
4. Play scene
5. Enable Frame Debug
6. Notice that depth and main pass batching results are different(kinda expected, see Yuanxing explanation in edit)

Reproduced: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6

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