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By Design
Votes
0
Found in
2017.4.5f1
Issue ID
1052089
Regression
No
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass draw call to batch incorrectly
To reproduce:
1. Open project
2. Open 'BatchingTest' scene
3. Open Frame Debugger
4. Play scene
5. Enable Frame Debug
6. Notice that depth and main pass batching results are different(kinda expected, see Yuanxing explanation in edit)
Reproduced: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
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