Search Issue Tracker
Not Reproducible
Fixed in 2018.2.X
Votes
0
Found in
2018.1.5f1
2018.2.0f1
Issue ID
1059597
Regression
Yes
Collider doesn't change its position when you call Transform.SetParent with worldPositionStays = false
To reproduce:
1. Open the attached project (PhysicsBugReport.zip)
2. Enter Play mode
3. Observe that particles do not hit a pink cube, but do hit an empty space instead
Expected: calling SetParent with worldPositionStays set to false moves the collider to the new position as well
Reproduced in 2018.1.5f1, 2018.1.8f1, 2018.2.0f1, 2018.2.0f2, 2018.3.0a2
Did not reproduce in 2017.4.7f1, 2018.1.4f1, 2018.3.0a3, 2018.3.0a4
Regression introduced in 2018.1.5f1
Not reproducible in 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment