Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0f1
Issue ID
1059292
Regression
No
Shaders and materials are not loaded correctly when they are in separate Asset Bundles
To reproduce:
1. Open the user's attached project
2. Build an Asset Bundle from the "Asset Bundles" menu
3. Play any of the two scenes under Assets/Scenes
4. Use the GUI to switch scenes back and forth and observe the results
Expected result: The materials and shaders look the same whether they are in the same or in separate Bundles
Actual result: The materials and shaders look slightly different when they are in different Bundles
Reproduced with: 2017.4.6f1, 2018.1.7f1, 2017.2.0f2, 2018.3.0a4
Notes:
- On 17.4.6f1, 17.1.7f1 there were some errors so the scenes had to be switched manually
Fixed in 2018.2.11f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment