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[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...
Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brow... Read more
[Windows][DualShock] A plugged-in DualShock gamepad keeps sending Accele...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/494 Though the constant input value change doesn't cause problem n... Read more
[Windows][Keyboard] When using Mac Magic Keyboard, "=" in the numpad is ...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/25 Repro: 1. Download Package and Project at: https://github.com/U... Read more
[XR] [OpenVR] Controllers disconnected -> cancelled state on all control...
Steps to Reproduce: - Set up a Vive - Editor 2019.1.0b8 - project is https://github.com/Unity-Technologies/InputSystem stable branch... Read more
[UI] When drag & drop a Composite binding to another Action, only the ti...
Repro: 1. Download package and project at: https://github.com/Unity-Technologies/InputSystem 2. Open SimpleControls.inputaction at A... Read more
Only a part of all light tubes are rendered when using the HDRP
How to reproduce: 1. Open the attached project 2. Go to Project tab -> Scenes and open 'Test 1' scene 3. Play the Scene. Compare Sce... Read more
Texture2D Copied from RenderTexture is displayed incorrectly when Resolu...
How to reproduce: 1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project 2. Enter the Play Mode 3. In th... Read more
[UI Elements] "Array element out of bounds" exception thrown on undoing ...
[UI Elements] "Array element out of bounds" exception thrown on undoing or redoing a change in float array field. Refer to the video... Read more
[MacOS] Transparent shader not rendered the same in Build as in Scene/Ga...
Steps to reproduce: 1. Open original project "shader_bug_onMacBuild.zip" 2. Open "Test Scene 1" 3. Observe how shader supposed to be... Read more
Overflow doesn't work when used with UI Elements
How to reproduce: 1. Open attached project 2. Open the test window in 'Overflow/Open Window' 3. Toggle between Visible and hidden 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller