Search Issue Tracker
Fixed in 0.9.0-preview
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1141689
Regression
No
[Windows][DualShock] A plugged-in DualShock gamepad keeps sending Acceleration and AngularVelocity input.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/494
Though the constant input value change doesn't cause problem normally, when users try to use the Input Detect to bind Actions, it interferes the real input, like bug 1136357
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Open an existing or create a new InputAction Asset
3. Use the Input Detect to bind an Action (◉ button next to the dropdown menu)
4. Observe the bond input
5. (Optional) Open Input Debugger and observe the DualShock device input
Acutal: A plugged-in DualShock gamepad contantly sends Acceleration and AngularVelocity input.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 0.9.0-preview):
resloved in develop, will appear in 0.9-preview