Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a11
2019.2.0a1
2019.2.0a9
Issue ID
1141603
Regression
Yes
Overflow doesn't work when used with UI Elements
How to reproduce:
1. Open attached project
2. Open the test window in 'Overflow/Open Window'
3. Toggle between Visible and hidden
4. Notice that the green square remains fully visible even when the overflow is set to hidden
Reproducible with: 2019.1.0a11, 2019.1.0b9, 2019.2.0a10
Not reproducible with: (2017.4.24f1, 2018.3.11f1 because the experimental UIElements used an immediate mode renderer), 2019.1.0a10
Actual results: overflow doesn't work
Expected results: overflow should hide one cube
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment