Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
5.2.3-preview
Issue ID
1140461
Regression
No
Only a part of all light tubes are rendered when using the HDRP
How to reproduce:
1. Open the attached project
2. Go to Project tab -> Scenes and open 'Test 1' scene
3. Play the Scene. Compare Scene and Game tab views.
Expected result: All scene is rendered
Actual result: Only a part of tubes of light are rendered
Reproducible: 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Can't reproduce: 2018.3.0a1 - 2018.3.0b9, 2019.1.0a1 - 2019.1.0a7, because the Scene goes magenta or console is throwing package errors
Notes:
- No light tubes are rendered. Reproducible in 2019.1.0b9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note:
Unity has a limit of the numbers of light that is supported in the view. 24 lights maximum per tile (a 16x16 of the screen), this can be seen in the DebugTile mode in the Debug menu. The tube light is very expensive and having a lot of them will be detrimental for performance.