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Fixed in 2018.3.X

Votes

7

Found in

2018.2.0b10

Issue ID

1053251

Regression

Yes

[LWRP] Navmesh is only visible up close when using LightWeight PipeLine

AI Navigation

-

How to reproduce:
1. Open attached project "LightWeightNavmesh.zip" and scene "SampleScene"
2. In Hierarchy window, select Ground object
3. In Scene View, fly towards the Ground object
4. Observe Scene View

Expected result: NavMesh is visible from far away
Actual result: NavMesh is visible only when up close

Reproducible with: 2018.2.0b10, 2018.3.0a3
Not reproducible with: 2018.1.7f1, 2018.2.0b9
Could not test with: 2017.4 and earlier because LightWeight RenderPipline did not exist

Comments (9)

  1. HanPrust

    Jan 30, 2021 11:12

    Same issue with deferred rendering in 2019.4. I found a workaround: find navmesh in assets folder in the folder with the same name as the scene you are working on, right-click on the navmesh and select "Find References in Scene". Mesh becomes visible.
    To go back to normal view click on the "x" in the search box in the Hierarchy.
    Hope this helps.

  2. joasus12345

    Apr 07, 2020 09:51

    unity navmesh sampleposition not working with lightweight render pipeline

  3. Altissimus

    Jul 21, 2019 23:03

    Issue still present (2019.1.6f1) . How's a fix looking for this?

  4. unity_23ahmedmahmoud

    Oct 15, 2018 19:22

    The issue is still there in 2018.2.8

  5. DavidHoxeng

    Oct 12, 2018 01:21

    I am still seeing this issue with LWRP and 2018.2.10f1, but only in the Shading Mode on the Scene (upper left corner option of the scene window). If you view any of the Baked Global Illumination modes for the scene, the nav mesh appears.

  6. P_Jong

    Sep 03, 2018 22:10

    This still happens in 2018.2.6f1. with LWRP 3.0.0. Is this issue tracked some place else?

  7. Sweebz

    Sep 02, 2018 02:43

    Still occurs in 2018.2.5f1

  8. Aranir

    Aug 01, 2018 11:50

    The issue seems still to be relevant even in the latest release if the perspective view is selected.

  9. Pankratios

    Jul 10, 2018 19:43

    I have the exact same behaviour (LWRP + Unity 2018.2.0f2) but only in the perspective view in the orthographic view the nav mesh is visible as expected.

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