Search Issue Tracker
Fixed in 2018.3.X
Votes
2
Found in
2017.4.3f1
2017.4.5f1
Issue ID
1047865
Regression
Yes
"Rect Transform" component is messed up when dragging "Canvas" prefab on other "Canvas" object
How to reproduce:
1. Open attached project "CanvasBug.zip" and scene "main"
2. In Project Window, drag "MainMenu" prefab on "UIRoot" object in Hierarchy Window
Expected result: the white image appears in the center of the Game View
Actual result: the white image is not centered. Prefab does not save "Rect Transform" component correctly
Reproducible with: 2017.4.3f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7, 2018.3.0a1
Not reproducible with: 2017.4.2f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment