Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.1p1
Issue ID
1022886
Regression
No
Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with empty guid and path fields results in build errors
Steps to reproduce:
1. Open any Unity project
2. Add two Scenes to Build list under File>Build Settings
3. Open up ProjectSettings\EditorBuildSettings.asset under your Project folder
4. Delete the path, guid and make sure enabled is set to 1, so it looks like this:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
- enabled: 1
path:
guid:
5. Switch to Unity and try building the project.
Expected result: should probably result in a more elegant/behind the scenes removal of the bad Scene entry
Actual result: Unity throws the following error:
UnityEditor.BuildPlayerWindow+BuildMethodException: '' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:83
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:173)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:167)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 88)
The project must be reopened for it to work again.
Reproduced with: 2017.2.1p1, 2017.4.5f1, 2018.1.4f1, 2018.3.0a1
Note: the user came to this issue by chance so all subsequent reproductions were made by manually removing relevant information from EditorBuildSettings file.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "FileNotFoundException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
- Camera Background Solid Color does not Render
- Raytracing renders artefacts and performance drops when switching Volumes at runtime
- Shader variants are compiled when creating a server build
- Crash on WeldVertexArray when opening a specific project
GM-GRICH
Jun 03, 2020 19:01
J'ai eu le même problème et tu m'as aider pour le résoudre .
merci beaucoup