Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
3
Found in
2017.3.1p1
Issue ID
1033280
Regression
No
[Profiler] Incorrect processes are assigned to coroutines in CoroutinesDelayedCalls when in Play mode
To reproduce:
1. Open user's attached project "CoroutineTest.zip", scene "test"
2. Make sure Profiler window is visible and VSync graph under CPU Usage is hidden (for better visibility)
3. Enter Play mode and observe Profiler until spike in scripting happens (several seconds)
4. Select the frame which spiked and check it's Coroutines' activity in Overview (Update.ScriptRunDelayedDynamicFrameRate/CoroutinesDelayedCalls)
Expected: activity is assigned to correct coroutines (A.ATest should be executing garbage allocation)
Actual: activity is assigned to wrong coroutines (B.BTest is shown to be allocating GC)
Reproduced in: 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Mahgo
Jul 05, 2018 04:24
According to this there is a workaround. What is the workaround?