Search Issue Tracker

Fixed in 2019.1.X

Fixed in 2018.3.X



Found in


Issue ID




[Profiler] Incorrect processes are assigned to coroutines in CoroutinesDelayedCalls when in Play mode



To reproduce:
1. Open user's attached project "", scene "test"
2. Make sure Profiler window is visible and VSync graph under CPU Usage is hidden (for better visibility)
3. Enter Play mode and observe Profiler until spike in scripting happens (several seconds)
4. Select the frame which spiked and check it's Coroutines' activity in Overview (Update.ScriptRunDelayedDynamicFrameRate/CoroutinesDelayedCalls)

Expected: activity is assigned to correct coroutines (A.ATest should be executing garbage allocation)
Actual: activity is assigned to wrong coroutines (B.BTest is shown to be allocating GC)

Reproduced in: 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7

Comments (1)

  1. Mahgo

    Jul 05, 2018 04:24

    According to this there is a workaround. What is the workaround?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.