Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
3
Found in
2017.3.1p1
Issue ID
1033280
Regression
No
[Profiler] Incorrect processes are assigned to coroutines in CoroutinesDelayedCalls when in Play mode
To reproduce:
1. Open user's attached project "CoroutineTest.zip", scene "test"
2. Make sure Profiler window is visible and VSync graph under CPU Usage is hidden (for better visibility)
3. Enter Play mode and observe Profiler until spike in scripting happens (several seconds)
4. Select the frame which spiked and check it's Coroutines' activity in Overview (Update.ScriptRunDelayedDynamicFrameRate/CoroutinesDelayedCalls)
Expected: activity is assigned to correct coroutines (A.ATest should be executing garbage allocation)
Actual: activity is assigned to wrong coroutines (B.BTest is shown to be allocating GC)
Reproduced in: 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
- No option to skip video transcoding when launching a Project
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
Mahgo
Jul 05, 2018 04:24
According to this there is a workaround. What is the workaround?