Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0b7
Issue ID
1048355
Regression
No
Changing Menu Path while Editor is open sometimes keeps the old menu path, causing a crash
To reproduce:
1) Open attached project
2) Notice in top menu bar there's a "Tools" menu with a ReadMe item inside
3) Open /ReadMe/ScriptableObjects/Editor/ReadMeEditor.cs
4) In 17th line, change the root menu to something else, for example:
const string _ScriptableObjectMenuPath = "Toooooooooooools/ReadMe/";
5) Save and close code editor
6) Wait for Unity to update
7) Notice that in top menu bar there are now both the old and new menus
8) Hover over old one
CRASH
Reproduced in 2017.4.2f2, 2018.2.0b7
Not reproduced in Windows editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1001151