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Not Reproducible
Fixed in 6000.2.0a8, 6000.3.0a1
Not Reproducible in 6000.6.X
Votes
12
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
6000.3.0a1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-98160
Regression
Yes
“EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Reproduction steps:
1. Open the attached “IN-93527.zip” project
2. Go to File > Build Settings
3. Enable Development Build
4. Build and Run the project
5. Observe the Console in the Player
Expected result: No errors
Actual result: “EndRenderPass: Not inside a Renderpass” and “DrawOpaqueObjects/DrawTransparentObjects/Draw UIToolkit/uGUI Overlay: The dimensions or sample count of attachment 0 do not match RenderPass specifications (1728 x 1117 1AA) vs (2560 x 1440 1AA)” errors
Reproducible with: 2023.3.0a18, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Not reproducible with: 2022.3.58f1, 2023.3.0a2
Couldn’t test with: 2023.3.0a3-2023.3.0a17 (On some versions building would cause a crash or not build at all with errors)
Fixed in: 6000.2.0b5 (by an unknown PR)
Reproducible on: macOS 14.6 (M1 Pro)
Not reproducible on: Windows 11
Comments (5)
-
onimitch
Jun 02, 2026 09:44
I'm seeing this issue in Unity 6000.3.13f1, building for MacOS Apple Silicon.
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onimitch
Jun 02, 2026 09:44
I'm seeing this issue in Unity 6000.3.13f1, building for MacOS Apple Silicon.
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PolyCrusher
Apr 23, 2025 11:39
Sorry guys! I submitted this bug for more than 3 month. we have to ship Mac builds and we need RG for these. RG compatibility mode is not a option for us.
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HydrogenC
Mar 01, 2025 11:54
My output is "Blit Post Processing/Draw UIToolkit/uGUI Overlay: Attachment 0 was created with 4 samples but 1 samples were requested." though. But it seem to be the same issue with this one. Still present in 6000.0.40f1.
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HydrogenC
Mar 01, 2025 11:31
Can reproduce both on Intel64 Mac and ARM64 Mac, together with some mobile devices (both Android and iOS), but never on Windows or WebGPU. When I use 4x MSAA for the main camera then this bug no longer happens.
I assume that it may be the UGUI overlay using 4x MSAA but the main camera doesn't, so that problem occurs when merging the render texture.
This bug really bothers my project, hope there's a fix soon.
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Resolution Note:
This is not reproducible from 6000.2 onward
Resolution Note (6000.6.X):
This is not reproducible from 6000.2 onward
Resolution Note (fix version 6000.3.0a1):
Fixed by an unknown PR
Resolution Note (fix version 6000.2.0a8):
Fixed by an unknown PR