Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2017.4
2018.4
2019.3
2019.3.0f6
2020.1
Issue ID
1218545
Regression
No
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent Particle System is still alive
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Wait for the Particle Systems to stop
4. Inspect the Console Window
Expected result: Parent Particle System and Sub Emitter prints a message
Actual result: Only the Parent Particle System prints a message
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.1f1, 2020.1.0a23
Note: we plan to only update the docs to explain this, as fixing it is difficult.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Resolution Note (fix version 2020.2):
Warning message is thrown in Unity 2020.2.0b2 and above