Search Issue Tracker
Duplicate
Duplicate in 2019.3.X
Votes
0
Found in
2019.3.0f6
2020.1.0a20
Issue ID
1217998
Regression
Yes
Major memory leak occurs when instantiating or dragging a Particle System Prefab with Light module into the Scene view
How to reproduce:
1. Open user-submitted project (ShadowMapRepro_Stripped)
2. Enter Play Mode
3. Switch to Scene View
4. Make sure the particles that are already in the Scene are visible
5. Drag the Assets/_Data/_FX/Spells/po_Fireball.prefab into the Scene View
Expected result: no errors are thrown, no memory leak occurs
Actual result: 'Shadowmap already exists in the cache' errors are printed in the Console window, Texture allocated memory continuously increases
Reproducible with: 2019.3.0f6, 2020.1.0a20, 2020.1.0a23
Not reproducible with: 2018.4.17f1, 2019.2.21f1, 2019.3.0f5, 2020.1.0a1, 2020.1.0a19
Could not test with: 2017.4.36f1(project incompatibility issues)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
This is a duplicate of issue #1217809