Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1.0a21
2020.1.0a23
Issue ID
1219094
Regression
No
[OOPP] Dragging Standalone Profiler Window across Monitors with different Scaling settings changes its Menu Bar for a moment
Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Editor's Menu Bar for a split second.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Window > Profiler(Standalone Process)
3. Change the display monitor's scaling such that both have different scales say 100% and 125%
4. Drag the Profiler from one display monitor to another
Actual Result:
Menu Bar flickers and changes to Editor's Menu Bar for a moment
Expected Result:
Window moves and adjusts to the change in scale gracefully
Occurring on:
2020.1.0a23, 2020.1.0a21
Note:
Standalone Profiler was introduced in 2020.1.0a21
Environment:
Only Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment