Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1.0a21
2020.1.0a23
Issue ID
1219094
Regression
No
[OOPP] Dragging Standalone Profiler Window across Monitors with different Scaling settings changes its Menu Bar for a moment
Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Editor's Menu Bar for a split second.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Window > Profiler(Standalone Process)
3. Change the display monitor's scaling such that both have different scales say 100% and 125%
4. Drag the Profiler from one display monitor to another
Actual Result:
Menu Bar flickers and changes to Editor's Menu Bar for a moment
Expected Result:
Window moves and adjusts to the change in scale gracefully
Occurring on:
2020.1.0a23, 2020.1.0a21
Note:
Standalone Profiler was introduced in 2020.1.0a21
Environment:
Only Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Add comment