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[IMGUI] Selection highlight not available for altering graphics API
Selection highlight not available for altering graphics API. Refer the attached video. Steps to reproduce:1) Create a new project.2)... Read more
ObjectField Object doesn't detect double clicking when its value is set
Repro steps:1. Open attached "case_1169217.zip"2. Click on the "BugReport" in Editor, at the top left of the screen3. Click on "Test... Read more
[LWRP] Specular Highlight becomes hard edged when increasing the size of...
Steps to reproduce:1. Open User-supplied project ("testSpecBug.zip")2. Build and run the "test" scene3. Inspect the white specular h... Read more
[Packman] On shrinking package manager horizontally and vertically, inst...
On shrinking package manager horizontally and vertically, install and remove options are not available. Refer the attached screensho... Read more
Assets sharing the same Label do not get packed together when using Pack...
How to reproduce:1. Download and open the user-submitted project2. Open the Addressables window (Window -> Asset management ->... Read more
Tilemap Collider 2D is not deleted when using Tile Palette Erase Tool
How to reproduce:1. Download and open the user's attached project2. Open Scene "SampleScene"3. Open Tile Palette Window4. Select "Gr... Read more
[Light mapper] GPU baking with 1 bounces is faster than 0 bounces
Steps to reproduce: 1) Open a new scene2) Add a few static objects3) Bake with 1 bounces and take note how much time it took4) Bake ... Read more
[HDRP] Volumetric Fog flickers when using secondary Camera which renders...
How to reproduce:1. Open the attached project("HDRP_Flicker")2. Go to Scenes > SampleScene3. Move around in the Scene View Expect... Read more
Editor hangs when selecting GameObject with "PhysicShape" or "PhysicsBod...
How to reproduce:1. Open attached project "MinifigEditorHang_4.zip" and scene "SampleScene"2. In Hierarchy window, select "EmptyPlay... Read more
[HDRP][XR] Enabling MSAA with Forward causes the double-wide eye texture...
How to Reproduce:1) Create a new project from the HDRP template.2) Enable VR and add the Oculus or OpenVR SDKs.3) Enable Single Pass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open