Search Issue Tracker
Fixed in 0.2.0
Votes
0
Found in [Package]
0.1.0
Issue ID
1169715
Regression
Yes
Editor hangs when selecting GameObject with "PhysicShape" or "PhysicsBody" component with a deactivated mesh filter child
How to reproduce:
1. Open attached project "MinifigEditorHang_4.zip" and scene "SampleScene"
2. In Hierarchy window, select "EmptyPlayerCharacterController" object
3. In Inspector window, enable "Physics Body" or/and "Physics Shape"
4. In Hierarchy window, deselect and select "EmptyPlayerCharacterController" object
5. Observe the Editor
Expected result: the object is selected, Inspector window is loaded
Actual result: the editor freezes/hangs
Reproducible with: 2019.1.0f1(0.1.0), 2019.1.11f1(0.1.0), 2019.2.0b10(0.1.0), 2019.3.0a9(0.1.0)
Not reproducible with: 2019.1.0f1(0.0.1, 0.0.2), 2019.3.0a9(0.0.2)
Could not test with: 2019.1.0f1 and older due to package errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment