Search Issue Tracker

Won't Fix

Votes

0

Found in [Package]

5.7.2

Issue ID

1169793

Regression

No

[HDRP][XR] Enabling MSAA with Forward causes the double-wide eye texture to be displayed in the left eye only.

Package: Scriptable Render Pipeline HD

-

How to Reproduce:
1) Create a new project from the HDRP template.
2) Enable VR and add the Oculus or OpenVR SDKs.
3) Enable Single Pass Double Wide
4) Change Rendering>Lit Shader Mode to Forward Only
5) Enable MSAA (Rendering>MSAA count not 'none').
6) Enable 'MSAA within Forward' from Default Frame Settings>Rendering

Expected Result: Eye texture is displayed correctly in both eyes.
Actual Result: Full eye texture is displayed in the left eye only.

Reproducible in: 2019.1.9f1 (d28f50652f6d)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.