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[Terrain] Brush is always rendering and painting as square
The brush is always rendering and generating heightmaps, textures, and details in square shape Steps to Repro:1. Create a new or ope... Read more
[Improved Prefabs] ArgumentException raises when user tries to use "Open...
Steps:1. Add GameObject to the Hierarchy2. Add 3D model with children to that GameObject3. Make a prefab asset out of it4. Expand 3D... Read more
Specific fbx model when imported in unity does not support the import co...
How to reproduce:1. Open attached project (Project1.zip)2. Add AniTest100 Model to the Scene Actual results: Models and Animations a... Read more
[Mac] Particle missing texture reference because of a compilation error ...
When opening the attached project, created in Windows 10, on other platforms (macOS, Linux) textures on some prefabs unlink. Steps t... Read more
[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps:1. Open user attached project2. Make sure “Development Build” is checked3. Build and Run4. Play5. Check the player log A... Read more
[Lights] Particle bounce GI changes don't update until the scene is rest...
Repro steps: - Open SampleScene from the attached project- Select the Point Light in the scene and drag its indirect multiplier- Obs... Read more
[Windows] Random silent frames when using a Native Audio Spatializer wit...
To reproduce: 1. Download attached project "Bug Test.zip" and open in Unity2. Open "test" scene3. Make sure Spatializer Plugin is se... Read more
Wrong localized language name of Simplified/Traditional Chinese in Edito...
How to reproduce:1. Open user-submitted project (ChineseLocalizationIssue)2. Enter Play Mode and check the Console window Expected r... Read more
'Compiling Shader Variants' progress bar is inaccurate when building a p...
How to reproduce:1. Create a new LWRP/HDRP project2. Build the project3. Wait for the 'Compiling Shader Variants' progress bar to ap... Read more
[HDRP] Typo in BuildFailedException error message
When attempting to build on an unsupported platform, the error message reads "Hight Definition Render Pipeline" instead of "High Def... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime