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Under Consideration for 2022.3.X, 6000.0.X, 6000.3.X, 6000.4.X
Votes
1
Found in
2022.3.60f1
6000.0.44f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102552
Regression
No
“AsyncGPUReadback - NativeArray does not have read/write access” error is thrown when using the AsyncGPUReadback:RequestIntoNativeArray after scheduling a job
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Select the “Job Tester” GameObject in the Hierarchy window
5. In the Inspector window, right-click click on Simple Array Job Tester(Script) and choose "Test Job"
6. Select the “Array Updater” GameObject in the Hierarchy window
7. In the Inspector window, right-click click on Simple Array Updater(Script) and choose "Test Readback"
8. Observe the Console window
Expected result: No errors are thrown
Actual result: “AsyncGPUReadback - NativeArray does not have read/write access” error is thrown
Reproducible with: 2022.3.60f1, 6000.0.44f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environment tested
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dkudek
Nov 19, 2025 09:14
it's a longstanding issue from what I know.
A workaround is to do a NativeArray<>.Copy() into another matching NativeArray that is not directly used in the job.