Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1f1
Issue ID
1027670
Regression
No
The VFACE variable is incorrect in shaders when rendered from a Reflection Probe
To reproduce:
1. Open the user's attached project
2. Open the TestScene
3. Observe the Reflection Probe in the Scene
Expected result: The reflection and the cube are the same colour
Actual result: The reflection's colour is different
Reproduced with: 2017.1.3p2, 2017.2.2p2, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Notes:
- OpenGL produces a correct reflection
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
Add comment