Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1f1
Issue ID
1027670
Regression
No
The VFACE variable is incorrect in shaders when rendered from a Reflection Probe
To reproduce:
1. Open the user's attached project
2. Open the TestScene
3. Observe the Reflection Probe in the Scene
Expected result: The reflection and the cube are the same colour
Actual result: The reflection's colour is different
Reproduced with: 2017.1.3p2, 2017.2.2p2, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Notes:
- OpenGL produces a correct reflection
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed
Add comment