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Overdraw view mode doesn't work with Occlusion Culling
When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more
[GI] Texture rectangle is out of bounds error when baking in Indirect de...
Steps to reproduce 1. Download the attached project 2. Open t1TerrainSimple scene 3. Navigate to Lighting window, and make sure tha... Read more
[GI] SetPixels32 called with invalid number of pixels in the array error...
Steps to reproduce 1. Download the attached project 2. Open t1TerrainSimple scene 3. Navigate to Lighting window, and make sure tha... Read more
Humanoid Translate DoF offset incorrect when used through Timeline (in c...
Steps to reproduce: 1. Open attached project 2. Open Scene TimelineIssue 3. Enter Play Mode 4. Observe the two models on the left si... Read more
[LTSRP][iOS] Lightweight RP template scene built to iOS 8 device crashes...
Steps to reproduce: 1. Create new project, choose 'Lightweight RP (Preview)' as a template 2. Switch to iOS 3. Build 'samplescene' ... Read more
Particle Renderers do not batch properly when Property Blocks are set
To reproduce: 1. Open the user's attached project 2. Open the "Test" scene under Assets\Scenes 3. Play it and press the "Spawn Prope... Read more
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' afte...
Steps to repro: 1. Open attached project and 't1' scene; 2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Projec... Read more
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce: 1. Open the project, attached by the tester (WebGLPlayDelayed.zip) 2. Build and run the project for WebGL 3. In the b... Read more
Skybox cubemap cannot be changed in HDRP
To reproduce: 1. Create a new project with HDRP template 2. Create a new material 3. Assign the new material as the Skybox Material... Read more
[Mobile][IL2CPP] IL2CPP with .NET 4.x compatibility crashes on build whe...
How to reproduce: 1. Open attached user project and change platform to iOS/Android 2. Make sure that Scripting Runtime Version is se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture