Search Issue Tracker
Fixed in 5.13.0
Votes
0
Found in [Package]
4.0.0
Issue ID
994289
Regression
No
[HDRP] Pointlights shadows are unstable, update : number of shadow casting pointlights is limited
I created 4 pointlights in a scene. They all cast shadows with a resolution of 32x32. If I add a 5th pointlight with the same settings (cast shadows and 32x32), one of my pointlights stops casting shadows. If I zoom in and out in the scene view, the shadows can switch from one light to another.
Reproduction steps:
- Use the package attached to this bug in a project that uses HDRP
- Open the scene TestPointlights
- zoom in and out with the scene view camera to see the effect in scene view
- move the camera forward and backwards to see the effect in game view
Expected behavior :
- a lot more lights can cast shadows with this resolution
- shadows switch only occur when we have more shadow maps than the atlas can fit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph
Add comment