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[Addressables] Materials are unlinked from GameObject in packed mode
Steps to reproduce: 1. Open user attached project 2. Play the scene and press "Q" 3. Observe that materials are not displayed 4. Sto... Read more
Assigned presets are not visible in Preset manager when settings window ...
Assigned presets are not visible in the Preset Manager when settings window shrinks horizontally or divider line is moved Steps to ... Read more
[Improved prefabs] Error messages are spammed when editing prefab with m...
Steps to reproduce: 1. Download 1087617_repro.zip 2. Open Cobe prefab 3. Edit prefab (e.g. disable component) Expected results: One... Read more
[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
Audio is playing even when there is no Audio Listener in the scene.
Audio Clip is being played even when there is no Audio Listener component in the scene. Steps to reproduce: 1. Create a new project... Read more
[LWRP] Cascade shadows + Soft shadows gives a shadow blob in the scene
Steps to reproduce: 1) Download attached project and open in Unity 2) Go to Scene view and zoom in and out camera's view Note: A sh... Read more
"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...
Reproduction steps: 1. Open "case_869374-case_868912-New_Unity_Project132.zip" project 2. Enter Play Mode Expected Result: Play mo... Read more
Editor crashes with GC_win32_get_mem when Serializable object has a refe...
How to reproduce: 1. Open attached "FirepowerAI" project 2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes 3. Select "Map" o... Read more
2018.2 Editor crashes with Transform::GetTransformAccess when reimportin...
How to reproduce: 1. Open attached project "FirepowerAI" 2. Right click Project window and select "Reimport All" Expected result: E... Read more
GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce: 1. Open user-submitted project (AddComponentDegradation) 2. Open the Scene 'RuntimeTest' and enter Play Mode, obse... Read more
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