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Issue ID




[Addressables] Materials are unlinked from GameObject in packed mode

Package: Addressables


Steps to reproduce:
1. Open user attached project
2. Play the scene and press "Q"
3. Observe that materials are not displayed
4. Stop playmode and choose Virtual or Fast mode
5. Play the scene, press "Q" and observe that materials are displayed now

Expected result: Materials should stay linked with GameObjects in Packed Mode

Reproduced in: 2019.1.0a3, 2018.3.0b5, 2018.3.0a1
No repro in: 2018.2.11f1
Regression since: 2018.3.0a1

  1. Resolution Note:

    This is due to building incompatible asset bundles (i.e. android bundles running on a windows machine). This will never work if shaders are included in the bundles since they are platform specific.

Comments (2)

  1. adamgolden

    Feb 22, 2020 21:39

    I had the same issue with Packed Play mode. Here's the easiest workaround ever:

    ..while this is broken..

    Material m = new Material(myShader);

    ..this isn't..

    Material m = new Material(Shader.Find(;

  2. Cleverlie

    Jan 17, 2019 15:43

    this is happening to me even when the build target is StandaloneWindows64, and I'm running the editor in windows 64bit. even a built player shows the models with pink shaders.

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