Search Issue Tracker
Fixed in 6000.1.0b5
Fixed in 6000.1.X, 6000.2.X, 7000.0.0a18, future release
Votes
0
Found in
2023.2.0a14
6000.0.23f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-83889
Regression
No
Camera Preview shows view from last selected Base Camera for Overlay Cameras
Steps to reproduce:
- Open the attached ReproProjectCameraPreview URP project
- Open TestScene in Assets > Scenes
- Observe that there are two Base Cameras in the scene and one Overlay Camera. Each camera is pointing towards a different object
- Toggle on the Camera Preview in the Scene View using the 'Camera' button
- Click between the different cameras in different orders to view their preview
Actual results: The Overlay Camera does not display it's own view in the Camera Preview. For the Overlay Camera, the Camera Preview will display the view from the last selected Base Camera.
If the Overlay Camera is the first camera selected for the Camera Preview when it first loads, the view will just be blank until a Base Camera is selected.
Expected results: The Overlay Camera has it's own view in the Camera Preview and doesn't just display whatever view the last selected Base Camera had.
Reproducible with versions: 6000.0.23f1, 2023.2.0a14, 7000.0.0a4
Not reproducible with versions: 2022.3.50f1, 2023.2.0a13, 2021.3.44f1
Can’t test with versions: -
Tested on (OS): Windows 11
Notes: -
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment