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[Editor]No Error message when script reference/Unity Manual can't be opened
Steps to repro: 1. Uninstall or move the script reference and Unity Manual from current installation directory.2. Launch Unity and g... Read more
[Materials] Material Node isn't updating after "Fix now" for normal map
Steps to repro: 1. Launch Unity2. Create a new Material3. Assign any texture to Albedo4. Assign a texture to Normal Map (The texture... Read more
[Texture2D] Generating texture with MipMaps through script causes crash
Repro steps:1) Create a new project2) Attach my test.cs script to any object3) Play and notice the crash N.B. Line 51: If you change... Read more
Emission color is only visible when inspector of intanced material is ex...
Steps to reproduce: 1. Open attached project2. Open scene "ShaderPropertyBug"3. Run scene4. Notice that cube is red5. Select "Cube" ... Read more
Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...
Repro Steps- Open Main.unity- Select the 'Worker' object in the hierarchy- On attached script name click right mouse button and 'Set... Read more
[MSE] Loading an unloaded scene at runtime throws some errors and the sc...
Steps to reproduce: 1. Open attached project2. Open 'Scene1'3. Drag 'Scene2' into the hierarchy4. Unload 'Scene2' by right-clicking ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project