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PlayerSettings.iOS.appleDeveloperTeamID is ignored if automatic signing ...
If PlayerSettings.iOS.appleEnableAutomaticSigning is set to false, then the value of PlayerSettings.iOS.appleDeveloperTeamID is not ... Read more
Unity crashes at GdipAlloc when saving bitmap to memory stream
How to reproduce:1. Open given Unity project2. Open scene "DoubleScene"3. Enter play mode Reproducible with: 5.6.4p3, 2017.1.2p3, 20... Read more
[Android] Orientation change on splash screen will Crash if splash scali...
Steps to reproduce:1. Open user attached project "OrientationCrash.zip" with a Unity pro license2. Build and run on android3. Have p... Read more
Collisions between Rigidbodies with Continuous collision detection is br...
The physics engine does not properly handle collision detection in certain cases between "Continuous Dynamic" Rigidbodies and "Kinem... Read more
Focusing on Canvas focuses on child object instead when pivot is in cent...
Steps to reproduce: 1. Create new project2. Switch pivot mode to centered3. Add scroll view component to scene (canvas will get crea... Read more
Short cut keys are not registered in Unity after a modal dialog box popup
Steps to reproduce:1. Download 971524_repro.zip and open "new" scene2. Create two empty objects in the scene3. Drag several sprites ... Read more
Wrong asset selector type in material remapping import settings if mater...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the Inspector window, click on Materials... Read more
[SketchUp] Unity crashes at "GetAnalyticsData" when assigning material t...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the inspector window, click on "Material... Read more
Unable to scale timeline
I created a bunch of animation tracks on a point light object, and then attempted to create an activation trackThe track scaled to f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used