Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p1
Issue ID
862005
Regression
Yes
Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce:
1. Open attached project
2. Build standalone
3. Run built player
Result: player crashes when loading multiple scenes with occlusion culling
Reproduced on Windows Standalone/OSX Standalone/WSA platforms
Not reproducible on WebGL, Editor
Reproducible with: 5.5.0b6, 5.5.0p2
Not reproducible with: 5.5.0b5, 5.6.0b2
Regression introduced in 5.5.0b6
(Attached Windows standalone/WSA crashes callstacks)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment